Documentation - ModNexus

The Universal Mod Distribution Engine

Documentation Categories

Structured technical references for developers building, distributing, and integrating mods across supported engines.

REST & GraphQL API

ModNexus API v4.2

Authenticate via OAuth2, query mod metadata, manage CDN cache invalidation, and handle webhook payloads for automated pipeline triggers.

Developer Toolkit

Official SDK & CLI

Cross-platform command-line tools for asset compression, dependency resolution, and version bumping. Supports Unity, Unreal Engine 5, and Godot 4.

Compliance & Formatting

Modding Standards

Adhere to the 2024 Distribution Specification: JSON manifest structure, asset naming conventions, and telemetry opt-out protocols.

Third-Party Connectors

Integration Guides

Step-by-step tutorials for linking with Nexus Mods, Steam Workshop, itch.io, and custom launcher architectures using bridge APIs.

Latest Documentation Updates

Track revisions, deprecation notices, and newly published technical guides across the ModNexus platform.

Released Oct 12, 2024

Webhook Payload Schema v2.1

Updated event types for mod approval workflows and added retry logic specifications for failed delivery attempts.

Released Oct 08, 2024

Unreal Engine 5.4 Plugin Migration

Deprecated legacy FModNexusHandle classes. New async task graph integration reduces load-time blocking by 40%.

Released Sep 29, 2024

CDN Edge Caching Policies

Clarified cache-control headers for dynamic asset bundles and introduced regional fallback routing for EU and APAC nodes.