Documentation - ModNexus
The Universal Mod Distribution Engine
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Query 412 technical articles, endpoint references, and deployment manifests. Filter by version, engine, or integration type.
Enter keywords like "CDN fallback routing", "ModManifest v3 schema", or "Steam Workshop webhook" to jump directly to implementation guides.
Documentation Categories
Structured technical references for developers building, distributing, and integrating mods across supported engines.
ModNexus API v4.2
Authenticate via OAuth2, query mod metadata, manage CDN cache invalidation, and handle webhook payloads for automated pipeline triggers.
Official SDK & CLI
Cross-platform command-line tools for asset compression, dependency resolution, and version bumping. Supports Unity, Unreal Engine 5, and Godot 4.
Modding Standards
Adhere to the 2024 Distribution Specification: JSON manifest structure, asset naming conventions, and telemetry opt-out protocols.
Integration Guides
Step-by-step tutorials for linking with Nexus Mods, Steam Workshop, itch.io, and custom launcher architectures using bridge APIs.
Latest Documentation Updates
Track revisions, deprecation notices, and newly published technical guides across the ModNexus platform.
Webhook Payload Schema v2.1
Updated event types for mod approval workflows and added retry logic specifications for failed delivery attempts.
Unreal Engine 5.4 Plugin Migration
Deprecated legacy FModNexusHandle classes. New async task graph integration reduces load-time blocking by 40%.
CDN Edge Caching Policies
Clarified cache-control headers for dynamic asset bundles and introduced regional fallback routing for EU and APAC nodes.